Pattern Language For Game Design
What Makes a Game ‘Good’?
The ‘Fifteen Fundamental Properties of Wholeness’ in Game Design
Published in
19 min readJan 4, 2020
As a game designer, I find it very appealing to center my work and my understanding of design around the precept that design can be ‘good.’ To do that, and not have it just be a matter of opinion or esthetic preference, there must be…