This article is taken from the upcoming book Pattern Language for Game Design to be published by CRC Press. All illustrations by Christopher Totten.

Pattern Language For Game Design

What Makes a Game ‘Good’?

The ‘Fifteen Fundamental Properties of Wholeness’ in Game Design

Perspectives in Game Design
19 min readJan 4, 2020

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As a game designer, I find it very appealing to center my work and my understanding of design around the precept that design can be ‘good.’ To do that, and not have it just be a matter of opinion or esthetic preference, there must be…

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Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Asst. Prof. (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)