Chris BarneyinPerspectives in Game DesignTerritory Control in Pokemon GoAn Analysis and Design Concept11 min read·May 29, 2022----
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental NarrativeLessons from Theme Park Design: Part 54 min read·May 24, 2022----
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on Earth — DecorationGame Design Lessons from Theme Park Design - Part 4: Decoration5 min read·May 23, 2022----
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on Earth — TexturesGame Design Lessons from Theme Park Design: Part 36 min read·May 21, 2022----
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on Earth — LightingGame Design Lessons from Theme Park Design: Part 25 min read·May 19, 2022----
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on EarthGame Design Lessons from Theme Park Design: Part 14 min read·May 17, 2022----
Chris BarneyinPerspectives in Game DesignConnecting Design Patterns to the Games that Use ThemI have discussed the idea of a Pattern Language before and discussed the importance of connecting patterns together. Today I want to talk a…3 min read·Dec 10, 2021----
Chris BarneyinPerspectives in Game DesignPeer-Reviewed Game Design Patterns Paper Published!The Process of writing an academic paper turns out to be a bit different than posting here or even completing a textbook. In the end, it…2 min read·Oct 25, 2021----
Chris BarneyinPerspectives in Game DesignSample Course Using Pattern Language for Game DesignThis is the syllabus that I use to teach both the undergraduate Level Design and Game Architecture and the graduate version, Spatial and…·6 min read·Dec 31, 2020--1--1
Chris BarneyinPerspectives in Game DesignTeaching with PatternsApplying Pattern Language for Game Design to the Classroom·3 min read·Dec 31, 2020----