This is the syllabus that I use to teach both the undergraduate Level Design and Game Architecture and the graduate version, Spatial and Temporal Design. There are some minor differences between the courses in terms of assignments and grading, but the content is shared. This syllabus shows the application of…


PATTERN LANGUAGE FOR GAME DESIGN

Applying Pattern Language for Game Design to the Classroom

I developed the ideas in Pattern Language for Game Design in part through teaching the above courses at Northeastern University so it seems fitting to go into some detail about how I use the book in those classes. …


PATTERN LANGUAGE FOR GAME DESIGN

Abstract for my upcoming paper for the journal ‘Information’

I am working on a paper on the use of game design patterns for publication in the journal ‘Information.’ The paper will be submitted at the end of July and should be published a month or so later. Here is the abstract:

The idea of a pattern language as conceived…


Pattern Language in Game Design

The Emergent Narrative Patterns Exercise

The process of deriving a game design pattern can be challenging. I discuss the process in detail in the book, but it can be helpful to see some examples of the results of an Exercise and the actual process used. …


PATTERN LANGUAGE FOR GAME DESIGN

Getting started with using Patterns, and why you should

Most game developers will agree that we need a shared language to talk to each other about games. …


PATTERN LANGUAGE FOR GAME DESIGN

How to use the Pattern Library website, Part 9

First off, this is not a legal document. I may need to prepare a formal EULA for the site at some point, but this is not it. This is a set of expectations and guidelines. …


PATTERN LANGUAGE FOR GAME DESIGN

How to use the Pattern Library website, Part 8

I have so many things that I want to do to make the Pattern Library website more useful, and so many things I want to do to advance the use of patterns in the gaming industry and beyond.

Let me address the website first as that is a nice concrete…


PATTERN LANGUAGE FOR GAME DESIGN

How to use the Pattern Library website, Part 10

The Pattern Library website is intended to be a robust resource for the readers of the book Pattern Language for Game Design and for game developers and game development students in general. Everyone is welcome to use the site to record and share their patterns.

The site is developed solely…


PATTERN LANGUAGE FOR GAME DESIGN

How to use the Pattern Library website, Part 7

This article explains how to enter games into the Games Reference on the Pattern Language for Game Design website.

Compared to entering patterns, entering games is very easy. While it is possible to enter a lot of detailed information on a game, each piece you can enter is simple and…


PATTERN LANGUAGE FOR GAME DESIGN

How to use the Pattern Library website, Part 6

This article is in reference to the website patternlanguageforgamedesign.com and the book Pattern Language for Game Design.

Pattern Confidence

It is essential to acknowledge that all Patterns equally valid. Different exercises create more or less reliable Patterns, and you should carefully consider your confidence in any generated pattern before you use it…

Chris Barney

Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Lecturer (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store