PinnedPublished inStackademicNew Game Design Patterns Library FunctionalityFollowing up on my recent article about the additions I have made to the Game Design Patterns Template for the second edition of Pattern…Nov 121Nov 121
PinnedPublished inPerspectives in Game DesignAtomic Mechanics PatternToday, I am going to present the first mechanics-focused pattern exercise. In the next article, I will present an example of the execution…May 271May 271
A Third Type of Pattern Creation?Most design patterns are created from examining artifacts or experts. Is there a third way to derive meaningful insight through patterns?4d ago4d ago
Published inPerspectives in Game DesignUpdated Game Design Patterns TemplateSince writing the first edition of Pattern Language for Game Design, I have helped students produce thousands of patterns. That’s not an…Nov 10Nov 10
The Deeper Game Part 2: Mechanisms vs MechanicsWhat happens in a game? Why do player actions in one game flow and feel like part of the world and part of the story, while in others, they…Jun 30Jun 30
The Deeper Game Part 1: Space vs PlaceWhat elevates a game from competent to exceptional?Jun 27Jun 27
Published inPerspectives in Game DesignFinal Atomic Mechanics Pattern Derived from DodgingHere is the final pattern based on the previous Atomic Mechanics pattern exercise.Jun 19Jun 19
Published inPerspectives in Game DesignDeriving a Design Pattern from the Atomic Mechanic of DodgingAtomic Pattern Exercise Example: A demonstration of this Pattern exercise process. (Resulting in several patterns that may suprise you! ;)…Jun 18Jun 18
An Atomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26May 26
Published inPerspectives in Game DesignAtomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26May 26