PinnedChris BarneyinPerspectives in Game DesignAtomic Mechanics PatternToday, I am going to present the first mechanics-focused pattern exercise. In the next article, I will present an example of the execution…May 27May 27
Chris BarneyThe Deeper Game Part 2: Mechanisms vs MechanicsWhat happens in a game? Why do player actions in one game flow and feel like part of the world and part of the story, while in others, they…Jun 30Jun 30
Chris BarneyThe Deeper Game Part 1: Space vs PlaceWhat elevates a game from competent to exceptional?Jun 27Jun 27
Chris BarneyinPerspectives in Game DesignFinal Atomic Mechanics Pattern Derived from DodgingHere is the final pattern based on the previous Atomic Mechanics pattern exercise.Jun 19Jun 19
Chris BarneyinPerspectives in Game DesignDeriving a Design Pattern from the Atomic Mechanic of DodgingAtomic Pattern Exercise Example: A demonstration of this Pattern exercise process. (Resulting in several patterns that may suprise you! ;)…Jun 18Jun 18
Chris BarneyAn Atomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26May 26
Chris BarneyinPerspectives in Game DesignAtomic Theory of Game MechanicsIn the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…May 26May 26
Chris BarneyinPerspectives in Game DesignAnnouncing Pattern Language for Game Design 2nd edition!I wrote the first edition of the book Pattern Language for Game Design after about six years of working with, and teaching, the theory of…May 251May 251
Chris BarneyinPerspectives in Game DesignTerritory Control in Pokemon GoAn Analysis and Design ConceptMay 29, 2022May 29, 2022
Chris BarneyinPerspectives in Game DesignThe Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental NarrativeLessons from Theme Park Design: Part 5May 24, 2022May 24, 2022